I went to work at Amazon Games in 2022 with their San Diego team on an unreleased and unannounced game being built in Unreal Engine. I worked with a lot of immensely talented game industry veterans including the insanely knowledgeable John Smedley of Everquest fame. My job was to create media for a variety of projects including overviews of the game for leadership and new hires, tech demos, new feature walkthroughs, milestone and sprint recaps, animatics, game comparisons, screenshots, as well as documenting meetings and organizing a media archive.
I had a 4K capture setup for recording raw gameplay, but also heavily used the sequencer in Unreal Engine 5 which I love working in. Sequencer gives you so much flexibility and control over your layout, lighting, and just about everything else in your scene that it’s indispensable as a tool for creating videos in a game engine. When the engineering team updated our engine from UE4 to UE5 I created a video exclusively in sequencer to get a handle on the updated features of the engine.
I can sincerely say that the people I worked with at Amazon are an extremely talented, passionate, and experienced group and I’ve enjoyed every minute of getting to work with them.